ヒルダと淫欲の塔
A RPG Maker style adventure game that features the titular character climbing the titular structure to defeat the demon lord.
At time of publishing of this article, the game is very text heavy though with decently drawn HCG. Hilda never enters a real combat, most interactions with the monsters are through dialog, while what few combats there are are glorified multiple choice events.
Finding the H scenes is a fairly simple affair, with any event marked by a heart, though with various events differentiating different fetishes by color of the heart. Different levels and fetishes are bought using experience from sexual events and a limited currency you get from each run, and unlocking new sexual events are done piecemeal, one by one.
This feels barely necessary, as most event chains are mostly variations on the base event for the chain; it looks as if you are buying a character level up or design option but are effectively unlocking a scene. The limited currency functions as a sort of limit to your runs, where after you run out you can’t buy more scenes and have to choose an ending and embark on a New Game+.
The number of scenes are plentiful though as mentioned before there are a lot of scenes that are just variations that build off a base scene. You see slimes erotically asphyxiating Hilda, goblins breastfeeding from her, being impregnated in a prison and made to give birth, a wheel monster rubs itself against Hild’a crotch, and many, many more.
However, each of these scenes have a chain of variations that build up, and that you have to buy with the aforementioned experience and currency. This can get tedious, and you may find yourself grinding an event for some time to build enough experience to purchase the next several scenes. The art is on the better side of serviceable, with a little flatness to the H cg that you don’t find in the art of better artists.
Hilda and the tower of Lust is a nice if not exemplary game. The game flow isn’t bad, but it feels like the limited resources mechanic with the ease of starting a new run with thirty seconds before you get back to where you were in the game before but with new currency just felt tiring and like the game authors knew about roguelikes but didn’t understand them.
I found the game to be a bit of a disappointment but still enjoyable.
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